#pragma once
#include "FysicsKeyCodes.h"
#include "FysicsMouseButtonCodes.h"
#include "glm/glm.hpp"
namespace Fysics
{
	class WindowInput
	{
	public:
		static bool IsKeyPressed(int keycode);
		static bool IsMouseButtonPressed(int button);
		static glm::vec2 GetMousePos();
	};
}